Grand
Theft Auto V. As if you could not guess.
I
ended last week’s entry with, “Another thing I don’t like: non-violent
videogames aren’t taken seriously.” That’s what it looks like to me anyway.
I
need to clarify. What I really meant
was that abstract and creatively-inspired games are not taken seriously. This degradation
isn’t limited to videogames. The animated movie industry has produced some
amazing titles (particularly from PIXAR studios). The sad thing is, few people
give such films the credit they’re worth.
They
just don’t take them seriously! Of course most of them are comedies (that’s a
whole other issue). But, come on people, these are works of art. ART!
The
devs themselves are partly to blame. Any colorful and abstract game is
typically geared toward children, or at least overly considerate of them. They
have a watered down meaning. It’s like
the games themselves are acting the fool just to get people to like them,
throwing out their dignity for laughter. Kind of like a clown.
Nonsense.
This needs to stop. If shooters, racers, and button-mashing action games can be
taken seriously, so can games that tell a story or games that require one to
think a little differently. The fans need to demand more or the developers need to give more. I am
happy to take the first step.
Short End of The Stick
As
a child, I was limited to playing Everyone rated games—there were few
exceptions. My parents were good intentioned and I agree with the majority of
their choices.
With
such a large library of awesome rated E games, you have so many amazing choices!
I’m joking.
My
situation was complicated even more by these restrictions: no magic games, no
games with demonic references , no blood, no swear words, no half-dressed
women. At all. That leaves me with...not much.
The
rules aren’t as strict in our house anymore. But what this created for me was a
gameography of essentially “kiddy” titles. Some of those titles were excellent
(I really enjoyed Super Monkey Ball 2) and others were junk. I learned how to
distinguish between the two early on.
Nintendo
was a close friend for me. I could rarely find a great, acceptable game that
they didn’t publish.
Today
the world is a bit different, but in summary:
- You have bright casual games for people who don’t even play games (E rated)
- You have shooters and racing games for the mainstream hardcore (T and M rated)
- You have cheap shovelwear for kids and the family (E rated)
- And you have the Indie library which is THANKFULLY expanding with great and decent titles! (E to M)
I’m
not focused solely on the ratings themselves (and just so you know, I have my
racing, shooting, and action games that I like…especially action.) What disturbs
me is that people are so short-sighted, and all they want is their adrenaline
rush. On the other hand, developers are so narrow that all they conceive to
produce are these action-thriller games.
There’s
a connection, isn’t there? Either the devs need to offer more, or the gamers
require more.
“The
Amoeba Of Light” isn’t a magic bullet. I just want respect for my game and for
the art I see in games. And “The Amoeba Of Light” is going to be serious and deep enough to
change a least a few people’s minds.
Grand Theft Auto Screen from http://www.thegamingliberty.com/2012/11/19-brand-new-high-res-grand-theft-auto-v-screenshots-right-here/ , “19 brand new high-res Grand Theft Auto
V screenshots RIGHT HERE.” Original image from © 2014 Game Informer.
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