Okay,
enough talk about inspiration. I'm taking a break from that for now.
How
exciting would that have been? This wasn't my ideal design. Oh, how I
wanted to create some fantastic world that grabbed you by the neck
collar and drew you into the game...
But
I didn't think I could do it. Super-high-quality graphics, I figured,
were too high for my skill level.
Throughout
2011 the game unfolded (in the form of ideas, not anything playable).
The story was becoming not only complex but very, very deep (VERY DEEP!). Somehow
these faceless masses of tar would no longer suffice.
I
made very simple storyboards in a Sunday-paper-like comic style,
filling up several pages. I drew eyebrows on the amoebas' faces to
communicate what they were feeling.
That
would do for now.
Initially,
here's how I would create backgrounds: I'd take a picture of an
outdoor scene, add a “blur” effect, and paste that in the game.
Never actually tried that...and that's because I gained more
confidence.
These
blobs needed faces. You see, "The Amoeba Of Light" is an allegory about
how Jesus Christ came to the earth, sacrificed his life for us, and
allowed us to be lights in the world (i.e. be a source of good and
change in the face of all the evil around us). The amoebas themselves
represented humans.
Therefore
they needed to vividly express themselves. Here's how I drew them:
And
that would do for now.
I
have to imagine if these guys were on a billboard ad. Or a banner in
the center of Best Buy. Would
they be memorable enough for someone to say, “Oh, there's
Amoenu...or Wisenchyme”? There
lies a big reason why they needed to change again.
Each
character has differently colored eyes. And I chose to vary their
shapes a long time ago. But I wanted them all to have strong, notable
faces that people would remember.
The
final alteration:
(That's
Amoenu). And from then, practice, practice, practice, pencil lead,
eraser, more practice, and more pencil lead. I finally came to
something I was fully satisfied with (more or less) for each
character.
That's
how I got here.
Hopefully
this post was inspiring to you.
Next week, I'll make one last point of how my game was inspired.
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