How many titles have you played that include watercolor art. Not many? Come to Facebook to see "The Amoeba Of Light" autumn hued backgrounds.
I hope you have been enjoying the exploration of
where my game came from. Each week you’ve taken another step down the historic
path of these five years of development.
The truth is, I could not tell you just how many
videogames, books and movies have influenced “The Amoeba Of Light.” It would
take up dozens of pages—without pictures! How boring.
I do, however, want to sprint through a non-exhaustive
list—of games, specifically.
Okay, go!
AngryBirds
They’ve affected us all, have they not? It’s a
casual game, and so I’m not hype about it, but it is very possible that
AngryBirds sparked the idea for Amoenu’s Slingshot mechanic. (Sadly, that
feature won’t be in the initial release).
Super Mario Bros
Series
Platforming. And everything about it. I’ve taken
ideas unconsciously from these games, no doubt. Nintendo is like my Alma Mater
in videogames.
Super Mario Galaxy
Galaxy in particular rubbed it’s ideas
about boss battles onto me. Those ideas transferred to my game in the form of
enormous, intimidating monsters that don’t have a life bar.
A Boy and His Blob
The odd thing is that I’ve never played this
game. An even stranger fact is that I’ve wanted to for six years. And, yes, I
have a Wii. Besides being uber cool in the art style, I saw
in Blob a stripped-down simplicity
that focused solely on the core mechanics. It got me rethinking what makes a
platform game.
Unfortunately, I must stop here! But I have another topic to discuss.
Anti-Inspired
There are some caked-on game features, if you will, I plainly
dislike. They don’t even deserve the name “feature.” The “Amoeba Of Light” wasn’t
just influenced by good ideas, but by bad ones too.
I am irritated at how institutions destroy realism
in games. Like on-screen displays and things like that. Does it have
to be "three lives and game over"? Must we collect coins or some other
virtually meaningless (excuse me…) trinket on each level? Should the level end?
All things I’ve thought about. Oh, and so much
more. The staples I didn't want to see anymore (or the ones that were simply overused in my opinion) led me to use new methods to accomplish a similar purpose. Other times, I threw them out completely.
Another thing I don’t like: non-violent games aren’t taken seriously.
A Boy and His Blob Screenshot from
http://www.technologytell.com/gaming/53833/gamertell-review-a-boy-and-his-blob-for-wii/, "GamerTell Review: A Boy and His Blob for Wii," (C) 2014 GadgeTell LLC.
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